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House Rules

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In the game of Monopoly, House Rules are variations on standard play. Some of them are very common, such as putting taxes and fines on Free Parking. Others, such as the "Sell Cards" rule are somewhat obscure. Many casual Monopoly players are surprised and disappointed to discover that some of the rules they are used to are not actually part of the official rules. House rules are totally forbidden in tournament play, as those games go by the Official Rules, plus time limits.

Common House Rules

  • Free Parking cash: All taxes and fines from Chance and Community Chest cards, as well as taxes from Income Tax and Luxury Tax go to the center of the board. If someone lands on Free Parking, they immediately get all of the cash there. Other versions include placing the final unpurchased property there.
  • Double Go: A Player receives $400 for landing DIRECTLY ON Go.
  • Card Sellers: A Chance or Community Chest card may be sold to another player for any price, but must NOT be revealed to ANY player until it is sold.
  • Voluntary Bankruptcy: At any time, ONE player per game may declare Voluntary Bankruptcy. They return all they have to the Bank and receive $800 and the Purple/Brown properties. The owners of these properties will receive $120 in compensation, plus $50 per Houses and $250 per Hotel. This may only be done ONCE per game.
  • Snake Eyes = Cash: When rolling 2 Ones (Snake Eyes), a player receives $100. Other versions call for one of each bill, totaling $686.
  • Take a Chance: A player has the option to do nothing when landing on a Chance space.
  • Chance it, or Not: A variation on Take a Chance. Players are allowed to "take a chance" when they land on a Chance square. They have the option 1) to draw a chance card, or 2) to do nothing and sit freely on the square. No choice is given, however, when landing on a Community Chest square; the player must draw a card from the appropriate deck.
  • No Auctions: Self-Explanatory.
  • Uneven Building: Players do not need to build evenly.
  • Property Boom: Anxious to begin building? We hear you — with this rule, players do not have to own a complete set of properties before they start to build houses.
  • Frozen Assets Rule: When in jail, a player cannot collect any rent money from other players.
  • See the Sights: Players must travel around the board one complete time before they can begin buying properties. Hurry up and get to GO before everyone else!
  • Cash Advance: Don’t have enough to buy Boardwalk? With this House Rule, players can make loans between each other to co-own properties. Who collects rent money? That’s determined among the new property owners!
  • Three’s a Crowd: Are there 3 players in a row on 3 unique properties? Well done, each player gets an extra $500.
  • Delayed Purchase: No players may purchase property until ONE player has passed Go. This rule makes the game go a little faster if the See the Sights rule is also used. This rule and the one above are good with games with 5 or more players.
  • Go Go GO!: If a player lands directly on Go, he or she has the right to not collect their $200 and instead move their game piece to any place on the board.
  • Speak up: The owner must demand rent before the very next player rolls, or even before the same player (having rolled doubles) rolls again. Further, some house rules may claim that if a player lands on somebody's property on a roll of doubles, he/she is not "staying the night" and therefore does not need to pay rent.
  • Auction Winner: If the one who landed on the property does not win the auction, he pays the rent to the winner.
  • Gotta own them all: According to some home rules no property trading happens until all properties are owned by someone. At this point, play stops and a flurry of trading proceeds until all players are satisfied. Trades may be made regardless of a players turn in the game.
  • Upgrade: Allow a player to build a hotel directly, even if there's not enough houses in the bank (one hotel equals five houses). This way a building shortage only affects poor players.
  • Location, Location, Location: Build on a certain property only when they land on it. Combined with the requirement that properties in a color group be developed equally, this makes development very slow as it can only be done one house at a time.
  • Development Mogul: You are able to buy houses and hoard them in order to prevent others from winning.

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