Monopoly Wiki
Register
Tag: sourceedit
Tag: sourceedit
Line 39: Line 39:
 
* '''Electric Company:''' The player faces a game board of 25 lightbulbs and a display of ten switches, each of which lights up anywhere from 1-10 bulbs on the board (the first ten are worth $50 apiece, the next five add $100 to the total, #16 is worth an additional $1,000, #17-#21 each add $5,000, #22 and #23 are each worth $10,000, and #24 is worth the remaining $50,000). The player can stop at any time once the possibility of lighting the red lightbulb (#25) is present, since lighting it will cause a blackout and no money to be awarded.
 
* '''Electric Company:''' The player faces a game board of 25 lightbulbs and a display of ten switches, each of which lights up anywhere from 1-10 bulbs on the board (the first ten are worth $50 apiece, the next five add $100 to the total, #16 is worth an additional $1,000, #17-#21 each add $5,000, #22 and #23 are each worth $10,000, and #24 is worth the remaining $50,000). The player can stop at any time once the possibility of lighting the red lightbulb (#25) is present, since lighting it will cause a blackout and no money to be awarded.
 
** NOTE: In most shows, the switches were numbered from 1 to 10, while in one show, the switches were color coded and the displays now show the number of lightbulbs lit. Plus the amounts under the bulbs were easier to read.
 
** NOTE: In most shows, the switches were numbered from 1 to 10, while in one show, the switches were color coded and the displays now show the number of lightbulbs lit. Plus the amounts under the bulbs were easier to read.
* '''Ride the Rails:''' Ten different railroad names are listed (the first four of which are ''Monopoly'' railroads), each of which will release a certain number of railroad cars other than the caboose. Each revealed car adds add money to the money meter ($1,000/$2,000/$3,000/$5,000), and the player can hit the brakes at any time because if the caboose comes out before the brake is pressed, all the money from that turn is lost. If after four turns there is at least $50,000 in the bank, the bank is bumped to $100,000.
+
* '''Ride the Rails:''' Ten different railroad names are listed (the first four of which are ''Monopoly'' railroads), each of which will release a certain number of railroad cars other than the caboose. Each revealed car adds add money to the money meter ($1,000/$2,000/$3,000/$5,000), and the player can hit the brakes at any time because if the caboose comes out before the brake is pressed, all the money from that turn is lost. If after four turns the money meter reaches $50,000, the bank is doubled to $100,000. Otherwise, s/he keeps the money the player did win.
 
* '''Block Party:''' The contestant faces a board of twelve cards. Eight have colors representing the monopolies on the board (Brown (replacing purple): $1,000/Light Blue: $2,000/Pink: $3,000/Orange: $4,000/Red: $5,000/Yellow: $6,000/Green: $10,000/Dark Blue: $20,000), three have strikes, and there's one Block Party card that will light up all properties on a chosen block. If two strikes are found, the current bank will be cut in half, and finding all three strikes ends the game and lost the money. Winning all eight monopolies augments the total to $100,000.
 
* '''Block Party:''' The contestant faces a board of twelve cards. Eight have colors representing the monopolies on the board (Brown (replacing purple): $1,000/Light Blue: $2,000/Pink: $3,000/Orange: $4,000/Red: $5,000/Yellow: $6,000/Green: $10,000/Dark Blue: $20,000), three have strikes, and there's one Block Party card that will light up all properties on a chosen block. If two strikes are found, the current bank will be cut in half, and finding all three strikes ends the game and lost the money. Winning all eight monopolies augments the total to $100,000.
 
* '''No Vacancy:''' Five limos are presented per turn, each of which has anywhere from one to five passengers to be placed on one of three hotel floors, with a limit of seven per floor. Each floor's rooms are worth money and each floor has a different value. The money is multiplied by the number of guests checked-in. The rooms on the bottom floor are worth $1,000, $2,000 per person on the middle floor and $3,000 per person on the top. Filling up all 21 spaces exactly wins the $100,000, but overbooking any level will eliminate him/her.
 
* '''No Vacancy:''' Five limos are presented per turn, each of which has anywhere from one to five passengers to be placed on one of three hotel floors, with a limit of seven per floor. Each floor's rooms are worth money and each floor has a different value. The money is multiplied by the number of guests checked-in. The rooms on the bottom floor are worth $1,000, $2,000 per person on the middle floor and $3,000 per person on the top. Filling up all 21 spaces exactly wins the $100,000, but overbooking any level will eliminate him/her.

Revision as of 14:56, 18 May 2015

Host/Executive Producer
Billy Gardell
At-Home Host
Todd Newton
Models
Paige Collings & Korrina Rico
Announcer
Joe Cipriano
Broadcast
Monopoly Millionaires' Club Game Show
Syndication: 3/28/2015-present
Packagers
Entertain The Brutes/Hasbro Studios
Distributor
Scientific Games

Monopoly Millionaires' Club is a lottery game show based on the board game, Monopoly.

Gameplay

Winners of a 2nd Chance online drawing (see official website below for details) will be selected at random from groups representing Monopoly playing pieces from the studio audience to come up onstage to play a series of Monopoly-style games (mostly based on properties and other spaces) for up to $100,000.

One player is designated a representative of a specific lottery section, five in all. That player will divide all non-endgame winnings between themselves and the other 38 people in that section.

Games

  • Electric Company: The player faces a game board of 25 lightbulbs and a display of ten switches, each of which lights up anywhere from 1-10 bulbs on the board (the first ten are worth $50 apiece, the next five add $100 to the total, #16 is worth an additional $1,000, #17-#21 each add $5,000, #22 and #23 are each worth $10,000, and #24 is worth the remaining $50,000). The player can stop at any time once the possibility of lighting the red lightbulb (#25) is present, since lighting it will cause a blackout and no money to be awarded.
    • NOTE: In most shows, the switches were numbered from 1 to 10, while in one show, the switches were color coded and the displays now show the number of lightbulbs lit. Plus the amounts under the bulbs were easier to read.
  • Ride the Rails: Ten different railroad names are listed (the first four of which are Monopoly railroads), each of which will release a certain number of railroad cars other than the caboose. Each revealed car adds add money to the money meter ($1,000/$2,000/$3,000/$5,000), and the player can hit the brakes at any time because if the caboose comes out before the brake is pressed, all the money from that turn is lost. If after four turns the money meter reaches $50,000, the bank is doubled to $100,000. Otherwise, s/he keeps the money the player did win.
  • Block Party: The contestant faces a board of twelve cards. Eight have colors representing the monopolies on the board (Brown (replacing purple): $1,000/Light Blue: $2,000/Pink: $3,000/Orange: $4,000/Red: $5,000/Yellow: $6,000/Green: $10,000/Dark Blue: $20,000), three have strikes, and there's one Block Party card that will light up all properties on a chosen block. If two strikes are found, the current bank will be cut in half, and finding all three strikes ends the game and lost the money. Winning all eight monopolies augments the total to $100,000.
  • No Vacancy: Five limos are presented per turn, each of which has anywhere from one to five passengers to be placed on one of three hotel floors, with a limit of seven per floor. Each floor's rooms are worth money and each floor has a different value. The money is multiplied by the number of guests checked-in. The rooms on the bottom floor are worth $1,000, $2,000 per person on the middle floor and $3,000 per person on the top. Filling up all 21 spaces exactly wins the $100,000, but overbooking any level will eliminate him/her.
  • Advance to Boardwalk: The objective is to roll one die and make it 14 spaces (the first space is worth $1,000 with each space worth $1,000 more than the last, up to $13,000; these amounts are cumulative) to Boardwalk without re-rolling any numbers. The contestant can repeat one number and continue, but the 2nd repeat ends the game and loses the money. Making it to "Boardwalk" wins the $100,000. In the event that the contestant is unable to reach "Boardwalk" exactly because the number(s) needed to get there were already rolled, an automatic bailout/cash out will commence.
  • Park-It: There are 10 colored cars on either side of the game board with five levels of parking spaces, each worth a dollar amount from $1,000-$10,000. The object of the game is to park five cars on each of the five levels in order from low to high and win the $100,000.
  • Community Chest: In each round, 10 community chests are presented, each filled with dollar amounts ranging from $500-$5,000. After an amount is revealed, the player can either keep that or give it back and pick another chest, knowing the remaining dollar amounts will double each time. Picking an amount less than the amount given back lost the game. In case of a tie, ties go to the contestant.
  • Bank Buster: Before the player is a vault with six locks on it and 12 keys to unlock the locks. Each pair of keys has a dollar amount ($6,000, $7,000, $8,000, $9,000, $10,000, and $20,000). The contestant picks off keys and each time an amount is revealed, it is added to the bank and a lock is unlocked. But if at anytime the contestant uncovers a match (an amount previously revealed), the lock gets relocked, the amount gets taken out of the bank and becomes out of play; the contestant does however continues on but with a risk factor involved. Making two matches ends the game and loses all the money. Unlocking five locks by revealing five unmatched amounts wins the $100,000.

Go For a Million

The finale of each show. Each player has the option to surrender their (and their section's) winnings to play. If more than one player chooses to surrender, the one with the higher total gets to play. If there is a tie for winnings, a randomizer is used to determine who actually plays the endgame. The winnings of those who don't get a chance to play are safe, although it is not known what happens if none of the eligible players opt to play the endgame. NOTE: In most shows, the contestants stood on the board with the order going from low to high, while on one show, the contestants remained seated in their sections with the order going from high to low.

Like in the 1990 endgame, the objective is to go once around the board. As before, five rolls of the dice are provided and doubles award an extra roll, although on this version and like in the board game, rolling three doubles in a row will send the player to Jail (and in this version, end the game). Each property has a cash amount behind it, while the railroads and other spaces hide various prizes:

  • Railroads: Various trips.
  • Water Works: Four possible prize options, presumably all water-related (on one occasion, the player won a hot tub).
  • Electric Company: An electricity-related prize.
  • Chance/Community Chest: Played the same as the board game, with four cards presented. The spaces before GO have a "Go to Jail" and a "Advance to GO" card among their sets of four.
  • Just Visiting: A trip to Alcatraz.
  • Free Parking: Four meters are presented. Three have prizes, one is "expired" (a dud).
  • Luxury Tax: Unknown
  • Income Tax: An extra roll

Go to Jail ends the game and takes away the money (as does rolling three doubles in a row or drawing a "Go to Jail" card from Chance or Community Chest). Running out of rolls before getting to GO means the player keeps the money.

The player can stop at any time and keep his/her prizes and split their endgame cash winnings with their section. Getting past GO is worth $200,000, while landing exactly on GO or picking the "Advance to GO" card is worth $1,000,000. If the $200,000 is won, they split that amount with their section, but if the million is won, the player wins it and their section splits an Audience Jackpot ($200,000 for all episodes except episode 6, $300,000 for episode 6). Upon winning the million, the contestant is given by the models a diamond encrusted Mr. Monopoly Top Hat.

At-Home Element

In addition to the studio game, an at-home game is played with Todd Newton and a player from one of the MMC states, all for $10,000.

  • Cash Register: Six lettered keys are shown, three of which will add one zero to a base of $1 while the other three add two zeroes. The player picks two keys, and wins whatever amount is the result (at least $100).
  • Money Bags: Eight lettered bags are shown, containing two each of $50, $100, $500, and $1,000. The player picks two bags, and if both picks have matching dollar amounts s/he wins the $10,000. Otherwise, they win the total of the two bags' amounts.
  • Hotels: Four lettered blueprints are shown, containing between 0-3 hotels. If the two biggest blueprints are chosen, both of the least valuable colored monopolies will be occupied with hotels; otherwise, it's $250/hotel.

Studio

The Rio Hotel, Las Vegas Nevada

Inventor

Steve Saferin of Scientific Games Property

Trivia

The Monopoly Millionaires' Club drawings have been discontinued due to low ticket sales, though it was revived as a $5 scratch-off card.

See Also

Monopoly (TV game show)
Monopoly Millionaire's Club

Links

Official Site
YouTube Channel