See also: Dice
Use of the Speed Die
The Speed Die is not used in determining doubles; it is used in determining triples. If triple 1s, 2s, or 3s are rolled, the player may move forward to any space on the board, and the player does not roll again.
If a player rolls two doubles and then a triple, they do not go to jail, but after they move to whichever spot on the board they wish, and the player does not roll again.
The Speed Die is not used when trying to roll your way out of jail.
- If you roll:
- A 1, 2, or 3: Add the rolled number to the normal dice total.
- A Mr. Monopoly: Move according to the normal dice, and take that turn as normal. Before rolling again or passing the dice to the next player, move to the next unowned property, which they may buy or auction. If there are no unowned properties, the player moves to the nearest unmortgaged property owned by an opponent. In the event that all opponents' properties are mortgaged, do nothing.
- A Bus: You can choose to move the value of both of the white dice, or just the value of one white die. For example, if a player rolls a 2 and a 6 and a Bus, then that player can choose to move 2, 6, or 8 spaces.